home
***
CD-ROM
|
disk
|
FTP
|
other
***
search
/
Internet Surfer 2.0
/
Internet Surfer 2.0 (Wayzata Technology) (1996).iso
/
pc
/
text
/
mac
/
faqs.308
< prev
next >
Wrap
Text File
|
1996-02-12
|
29KB
|
545 lines
Frequently Asked Questions (FAQS);faqs.308
A15: When Dave Hargrave passed away the rights to the Arduin line
were split between two companies. The two companies' addresses
are as follows:
Dragon Tree Press
118 Sayles Blvd
Abilene, TX 79605
Has rights to Arduin Grimoires IV, V, VI, VII, and VIII (or 5-8)
Grimoire Games
POB 4363
Berkeley, CA 94704
Has rights to the original Arduin Trilogy, and the Arduin
Adventure, which turns Arduin from a D&D supplement (WHICH IT
REALLY IS, down to reproducing the typos in the original D&D
monster listings) to a free-standing game.
16: What (or who) is Monty Haul?
A16: Monty Hall was the host of an American game show called
_Let's Make a Deal_, which was on in the 60s and 70s. People
would dress up in stupid costumes and come onto the show
and Monty would hand them money then talk them into trading
it for whatever's behind curtain number one, number two, or
number three, or you can keep the money, or you can take this
box right here. He would keep on getting them to trade, some
times letting them see what they had so far and sometimes not,
until they declined to trade any more. Sometimes they would
win a car, a hawaiian vacation, an airstream mobile home, and
other times they would win a goat, a bucket of rubber monkeys,
or a year's supply of automotive wax. The prizes were random,
sometimes good, sometimes bad. Gary Gygax dubbed a style of
play of D&D where the gamemaster hides treasures behind some
doors and monsters behind others Monty Haul style, punning
on the game show's host.
17: I want a group dedicated to my favorite game, how do I do it?*
A17a: The simple answer is not to do it at all, you'll save yourself a lot
of grief and pain if you learn to use a KILLFILE to limit the volume
of information you receive. The current hierarchy was forged after a
long discussion and massive flaming. If you insist on trying, please
read the guidelines for group creation over on news.answers. In a
nutshell, you have to start a request for discussion on news.groups,
which must be at least two weeks long. In the rec.games.frp.* is was
considerably longer, because of all the bugs which were ironed out.
After getting an acceptable charter and namespace figured out, then
a VOTE must be run. This vote has to meet certain criteria to
fulfill the guidelines for group creation. If, and only when the
vote is considered VALID, i.e. there are no legitimate complaints
about the voting, the new group is created. ALT groups are easier to
start, because there is no network control over ALT groups, however
ALT is only carried on about 10% of the net.
A17b: Check the fourth and fifth parts of this informational bulletin,
ROLEPLAYING MAILING LISTS AND DIGESTS, there is a good chance the
system you want to discuss already has a mailing list dedicated to
it. Mailing lists send the postings directly to your mailer,
rather than reading them through netnets.
Xref: bloom-picayune.mit.edu rec.games.frp.announce:298 news.answers:4697
Newsgroups: rec.games.frp.announce,news.answers
Path: bloom-picayune.mit.edu!enterpoop.mit.edu!news.media.mit.edu!micro-heart-of-gold.mit.edu!uw-beaver!cs.ubc.ca!destroyer!caen!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!cwatters
From: rg-frp-announce@magnus.acs.ohio-state.edu
Subject: [rec.games.frp.*] Frequently asked questions Part 2
Message-ID: <1992Dec18.180423.6631@magnus.acs.ohio-state.edu>
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
Keywords: READ ME!, accusations of satanism
Sender: news@magnus.acs.ohio-state.edu
Nntp-Posting-Host: top.magnus.acs.ohio-state.edu
Reply-To: cwatters@magnus.acs.ohio-state.edu
Organization: The Ohio State University
References: <1992Dec18.175405.6503@magnus.acs.ohio-state.edu>
Date: Fri, 18 Dec 1992 18:04:23 GMT
Approved: cwatters@magnus.acs.ohio-state.edu
Lines: 358
Archive-name: games/roleplay/part2a
Last-Modified: 10/7/92
[due to popular demand (i.e. some have complained that part 2 of the general
FAQs was too big), I have removed the questions about gaming/evil/satan/etc.
into a separate FAQ. Numbering begins at 1. ]
1: I have a problem with a friend of mine. He is active in his church and
feels strongly that any Fantasy Roleplaying Game is Evil. What can I
tell him?
A0: Roleplaying is an escapist activity that requires a good imagination,
but it is not recommended for those with a poor grip on reality. It
does not make weirdos, it simply attracts them. That aside...
I have five different answers for you. You can pick and choose,
depending on which one is most applicable to your own situation.
A1: tgt33358@uxa.cso.uiuc.edu (Deus Imperator) replies:
Tell him this story:
A young boy with STRONG roots in christianity became disenchanted
with religion in general as he grew up. He fell into very
antisocial behavior (thieving, pyromania). While in high school,
he ran across a kid who knew a LOT about magic, and played D&D.
Our disturbed hero fell in with this crowd, and soon was playing
D&D regularly. He always played evil characters.
Now this poor soul never really read for pleasure. In fact, *all*
that he had read for the past three years was _First Blood_ and
_Rambo_. One of the players recommended the Dragonlance series to
him. He loved it, empathizing with Raistlin 100%. He read the
first book in one night, bought the next two, read BOTH in one
night, and begged his DM to give him more. His pleas were
granted: Thomas Covenant; Dune; David Eddings; Tolkien. Soon this
maladjusted youth began writing himself, specializing in poetry.
He expanded his reading range, including such great works as Les
Miserables, all of Joyce, and, oh yeah, the Bible. Indeed, our
wayward youth regained his faith, and now this year published a
book of poetry, dedicated to me: The DM. True story.
Oh, yeah. For what it's worth, he wants to become a priest.
A2: DDK2@psuvm.psu.edu (Dan Kopes) replies:
Have the religious "friend" read _Le_Morte_D'Artur_ by Malory
(or Steinbeck's version). And then have him watch the Family
Channel's animated version of the Prince Valiant comic. It's on
Mondays at 8pm.
Yes, you read right. Pat Robertson's Family Channel is running a
new show based on the Prince Valiant comic. It's a little cheesy
but it would be a good way to show a religious person that the
Arthurian Legends are not satanic literature. Because it is from
these stories that most frpg's formed. Dragons, knights, damsel
in distress... all of these came from the Arthurian Legends. So,
if one set of armored warriors, pious priests, and knowledgeable
wizards are OK to read, then why isn't another group?
I made a list of crucial elements that were in the first several
episodes of Prince Valiant, all of these are also the backbone of
most RPGs:
1) Evil baron defeats good guys and exiles them from their home.
- What!? A religious channel is saying that the bad guys win?!
- In FRPs this is the plot hook that sets the good guys into
doing something to regain the home.
2) Prophetic dreams
- sounds like Robertson's channel is delving into mysticism.
- Used in FRPs to nudge the adventurers into going the right
way.
3) Spell casting - by swamp witch and Merlin
- It seems it's OK to pretend that spells exist in stories...
- One of the spell casters is a good guy so this throws out the
idea that magic is evil or satanic...only some of it is.
And the good guys do NOT use the evil magic.
4) Authority figures can be evil and corrupt
- another baron suppresses his people and forces the blacksmith's
daughter to marry his wimpy brother.
- In FRPs this sets up a lot of adventures...the good guys have
to overthrow the abusive leader.
5) Monsters are real and dangerous to let live...
- The very first episode had a giant lizard, probably meant as a
dinosaur or dragon.
- In FRPs monsters as opponents are a staple in an adventurer's
diet. They have to be killed/defeated for the greater good.
Now, have your religious "friend" watch this show which is
broadcast nationally on a religiously affiliated network.
Robertson himself has spoken out against Fantasy Roleplaying
Games, but he broadcasts a TV show that is very similar to most
FRP campaigns.
A3: Many people seem to think that Fantasy Roleplaying is inspired by
black magic and Necronomicon-like grimoires. In fact, J.R.R.
Tolkein's _Lord of the Rings_ and _The Hobbit_ and the world of
Middle Earth, which are primary influences on almost all
Roleplaying games, were primarily inspired by Christian
(Catholic, to be precise) ideas.
J.R.R. Tolkein was a devout Christian, and a close friend of C.S.
Lewis, one of the great Christian thinkers of our (or any) time,
and writer of the fantasy and science fiction classics
(respectively) The Chronicles of Narnia and the trilogy
comprising "Out of the Silent Planet," "Perelandra," and "That
Hideous Strength." Some of Lewis's work in "That Hideous
Strength" is acknowledged inspiration from Tolkein's writing (not
to mention a large dose of Christian theology).
Yes, Virginia, Christianity and fantasy can coexist.
Another FRP-like Christian fantasy is _The Faerie Queen_ by
Edmund Spenser, with the Red-Cross Knight and other allegorical
characters engaging in typical FRP exploring and monster killing.
Roleplaying gamers should also emphasize that their games exist
in a moral world (that is, of course, if their players do not
regularly play evil or psychopathic characters) and that
wrongdoing and skullduggery usually rebound on the bad guys.
Despite the fact that TSR strongly discourages evil player
characters -- providing scenarios that are aimed almost
exclusively at good and neutral alignments -- most critics think
that players are all thrilling in immoral deeds. They don't
realize most of us play the good guys, in the white hats, who
ride off into the sunset after the last scene.
A4: Finally, one of the things that humans enjoy the most is telling
or listening to a bashing good story. Jesus was well known for
telling stories, as have been many very holy men and women
through history.
Fantasy Roleplaying Games are just another way of telling
stories, which may or not be objectively good, but are generally
enjoyed by the participants and certainly involve lots of
bashing.
A5: In case you are being persecuted by those who think they are
only doing the christian thing by trying to convert you from
what they see as a satanist or evil conspiracy to the only
right and true way you may find the following arguments to be
useful.
Pierre Savoie of CaRPG supplied the following refutations of
commonly quoted "facts" used by the anti-roleplaying set.
The original claim of a teen committing suicide due to D&D was a
hoax. In 1979 James Dallas Egbert III disappeared from Michigan
State University, as described in a book by the detective on the
case, William Dear (THE DUNGEON MASTER, 1984, Ballantine,
biographies). Dear rambles a lot and he may be dramatizing too
much, but he made headway not from talk about D&D played in
underground "steam tunnels" on the campus, but only after he
contacted a man who was keeping boys as young as 11 in his
apartment, who claimed to know where Dallas was. It turns out the
boy was 16 years old and in his sophomore year, a genius but also
lonely, on drugs, and gay. He "ran away from it all", got stoned
down in those tunnels, and staggered over to the home of a gay
friend. This person got nervous when later the police search
started, and Dallas was shuttled from gay to gay until he ended
up in Louisiana with "friends". It could have been a prostitution
ring involving juveniles.
Dear's only concern was to bring the boy back, so he kept the
facts hidden for 5 years until he wrote the book. For that
reason D&D continued to be blamed, esp. nine months later when
Dallas committed suicide (probably out of embarrassment). I
don't know how far to trust Dear's account, particularly because
of his choice of title to "market the book better".
The very first published anti-D&D writings were from the Rev.
John Torrell in 1980 (Christian Life Ministries, now called
European-American Evangelistic Crusades, in Sacramento, CA).
Torrell claimed that "these players go nuts with it! They start
confusing fantasy with reality." That's an ironic claim in view
of his own published "political" views in his newsletter, THE
DOVE. In 1986 to the present, he claims that Ronald Reagan
secretly surrendered the U.S. to the Soviet Union at the Iceland
Summit in 1986, with a five-year transition period before the
Russians assumed complete control. Well, guess who surrendered to
whom! He has also claimed that George Bush's membership in the
Order of Skull And Bones fraternity at Yale means that he has
devoted his life to Satan! Torrell also claimed that the logo for
the Seoul Olympics was a cyclic "666" symbol, and many other
inanities. A perfect conspiracy theorist. Torrell's radio show
got kicked off one radio station for making anti-Catholic
remarks, but he wound up on another station.
The famous woman who claims her son killed himself due to D&D,
Patricia Pulling of Richmond, Virginia, is in league with some
pretty questionable people. It seems she's a sort of guest
director of the National Coalition on Television Violence (NCTV)
run by Dr. Thomas Radecki from near Chicago. This man has put out
loony claims that people are severely influenced by violent acts
seen on TV, and counts the number of violent acts per hour.
According to his criteria, The Smurfs average 13/hr.! He also
says tickling, snowball fights, Donald Duck cartoons, the
Christian Broadcasting Network, etc. are all bad for the mind,
and that anger should be suppressed because "only God has the
right to be angry", in flagrant opposition to the catharsis
theories of his psychiatric discipline.
Now, every issue of THE NCTV NEWS has a margin column where a
"partial list of endorsers" is listed. Notice that it's
"partial", so they want to bring out what they feel are the most
notable names who "support" them. One of these names is Prof. J.
Phillippe Rushton of the University of Western Ontario, in
London, Ontario, Canada. This professor published his theories of
a "race hierarchy" where Blacks were rated inferior to Whites,
and both ranked below Orientals. He got some of his funding from
an American group called the Pioneer Fund, which is said to be
racist.
And yet he is listed as a notable endorser of Pat Pulling and
Thomas Radecki from 1985 to at least 1989! This raises the
possibility that various little "causes" such as D&D-bashing are
really to raise funds for what REALLY interests these groups...
hatred and racism.
The only Catholic tract against the game of D&D had to be pulled
out of religious bookstores--because of its sources of
information. This was called "Games Unsuspecting People
Play--Dungeons and Dragons" by The Daughters of St. Paul Press in
Boston (light green cover, sub-digest size, 24 pages or so) and
authored by Louise Shanahan.
Originally this was from a Canadian Catholic magazine called OUR
FAMILY in Battleford, Saskatchewan, re-made into a tract.
However, two of their "sources" of information on the game were
the Rev. John Torrell and also Albert James Dager (who calls
Catholicism the "Babylon Mystery Religion", claiming it's a mix
of true Christianity and Babylonian rituals such as communion and
the confessional). Since both of these were anti-Catholic, the
tract was discontinued, and the DSP will no longer accept any
manuscripts from Louise Shanahan! She obviously didn't research
these sources sufficiently.
I did, and gleefully pointed it out to the publisher, which
withdrew the tract.
In the book CRUEL DOUBT by Joe MacGinnis, he seems to claim that
D&D was the link between Chris Prichard and the friends he asked
to help him kill his step-father. In fact, they ALSO went to the
same school (North Carolina State) and lived in the SAME dorm,
but these common factors were somehow not considered contributory
to their conspiracy the way D&D-playing was. The motive for the
killing, in these recessionary times, was greed for an
inheritance, not drugs or game-playing.
Interestingly, a lot of attention is focused on the 70 cases a
year in the U.S. of kids who murder their parents. The number of
parents who murder their kids in the same time is 2000! (see IN
PURSUIT OF SATAN)
If videos of Sean Sellers (a teen on death-row in Oklahoma) are
presented on THE 700 CLUB as testimony of the link between
violence and D&D, it is only because videos are all they can come
up with. They can't link up with him live--because he no longer
claims that D&D caused his crime!
In a letter dated Feb. 5, 1990 from Sean Sellers to game designer
Michael Stackpole, Sellers concluded with, "Personally, for
reasons I publish myself, I don't think kids need to be playing
D&D, but using my past as a common example of the effects of the
game is either irrational or fanatical."
Remember, people on death row are opportunists. They will claim
that UFOs tampered with their brains and this caused them to
kill. They will claim most anything to get parole, and who can
blame them? Of course, as more judges and wardens are
D&D-players, such a claim will not be possible within 10 years.
In this case, concerning D&D, familiarity will kill the contempt
against the game rather than 'breeding contempt'. Only distance
and ignorance breed contempt against the game. The more the game
is known, the less people make claims against it!
TSR Inc. does a little to debunk anti-D&D claims, and an
organization of game manufacturers called the Game Manufacturers'
Association (GAMA; c/o Greg Stafford; Chaosium Inc.; 950A 56th
St.; Oakland, CA; 94608) has done a lot to research these claims.
However, there is now a fan-based organization I helped to found
in 1988 called the Committee for the Advancement of Role-Playing
Games (CAR-PGa). The principal people are as follows:
William Flatt
8032 Locust Ave.
Miller, IN
46403 tel. (219) 938-3382 [very dedicated to the issue because
his father assaulted him for playing D&D, with a vacuum cleaner
pipe]
the Rev. Paul Cardwell, Jr.
c/o Hippogriff Books
111 E. 5th St.
Bonham, TX
75418 [a gamer who prefers Chaosium-style rules, author of the
MYTHWORLD game, and an ordained United Methodist minister
(teaching, not preaching) aged 58!]
Mr. Pierre Savoie
22-B Harris Ave.
Toronto, ON
M4C 1P4 CANADA tel. (416) 690-6985 [age 30, analytical chemist by
trade. I initially kicked off CAR-PGa with some diligent research
on the exact groups which criticize D&D. Sometimes jokingly
called "Head of Research" in the organization because I have 5
feet deep of files and correspondence on the subject.]
The Canadian Broadcasting Corporation did a radio show on their
AM network in the "Ideas" series, Canada's most intellectual
radio program, entitled "Dungeons and Dragons" (aired May 29,
1991). It concluded as follows:
"The National Coalition on Television Violence and BADD say
they have a hundred and twenty-five cases of D&D-linked
deaths. Only forty of these cases have been published and half
of those are anonymous.
The ones they do cite details for have no causal link with
games. In every trial where Mrs. Pulling and Dr. Radecki have
appeared, always as expert witnesses on the defence side, the
defendants were convicted anyway, and in no case adjudicated
by the courts has gaming ever been implicated in any crime."
This is not some schlock show, and transcripts are offered
for most of their programs, including this one, for 5 Canadian
dollars per airdate. To order, indicate the title and airdate
of the show and send CDN$5 or equivalent to: CBC IDEAS
Transcripts; P.O. Box 500, Station "A"; Toronto, ON; M5W 1E6;
CANADA.
I assisted a little in the research for the show, and you may
find it a refreshingly positive broadcasting of the facts about
game-playing.
There are at least two books in print so far which debunk
anti-D&D theories in the context of "Satanism". These are:
SATANISM IN AMERICA: How the Devil Got Much More Than His Due
by Shawn Carlson and Gerald Larue, 1989 by Gaia Press (P.O.
Box 466; El Cerrito, CA; 94530-0466; tel. (415) 527-9414) It
is spiral-bound, 280 pages and the price is $12.95
(Californians add .94 tax) plus $1.50 postage.
50 of these pages is a special appendix by game designer
Michael Stackpole of Chaosium Inc. directly dealing with the
anti-D&D claims.
IN PURSUIT OF SATAN: The Police and the Occult by Robert Hicks
(1991 by Prometheus Books; 700 East Amherst St.; Buffalo, NY;
14215; tel. (716) 837-2475). Hardcover, 420 pages, US$23.95
plus maybe $3 postage. 25 pages devoted to D&D by this
criminal analyst, plus additional chilling references. For
example, in Chicago there is a wing of the Hartgrove Hospital
called for the Center for the Treatment of Ritualistic
Deviance. It's influenced by silly Satanism seminars, and one
of the criteria for being a potential patient is "heavy
involvement in fantasy and role play [sic] games". Therefore,
a young teen can be "hospitalized" here with the consent of
his parents for being a D&D-player--all legal and proper!
This book was given a favourable review in an editorial in the
July 1991 DRAGON, by Michael Stackpole, who curiously did not
mention his own involvement with the first book.]
--> generic!pnet91!pro-micol!psavoie@zoo.toronto.edu
(Pierre Savoie; Micol Labs BBS; Toronto. A.k.a. DRACONIAN)
Xref: bloom-picayune.mit.edu rec.games.frp.announce:299 news.answers:4698
Newsgroups: rec.games.frp.announce,news.answers
Path: bloom-picayune.mit.edu!enterpoop.mit.edu!news.media.mit.edu!micro-heart-of-gold.mit.edu!uw-beaver!cs.ubc.ca!destroyer!sol.ctr.columbia.edu!zaphod.mps.ohio-state.edu!magnus.acs.ohio-state.edu!cwatters
From: rg-frp-announce@magnus.acs.ohio-state.edu
Subject: [rec.games.frp.*] archive sites with roleplaying material
Message-ID: <1992Dec18.180442.6693@magnus.acs.ohio-state.edu>
Followup-To: rec.games.frp.misc
Originator: cwatters@top.magnus.acs.ohio-state.edu
Sender: news@magnus.acs.ohio-state.edu
Nntp-Posting-Host: top.magnus.acs.ohio-state.edu
Reply-To: cwatters@magnus.acs.ohio-state.edu
Organization: The Ohio State University
References: <1992Dec18.175405.6503@magnus.acs.ohio-state.edu>
Date: Fri, 18 Dec 1992 18:04:42 GMT
Approved: cwatters@magnus.acs.ohio-state.edu
Lines: 301
Archive-name: games/roleplay/part3
Last-Modified: 10/23/92
Archives
FTP SITES AND MAIL SERVERS
There is no general archive of rec.games.frp postings. However, several
people maintain public-access archives of interesting and/or generally
useful material as a courtesy to their fellow netters. In addition to
archived articles, some of these archive sites offer articles which are
never posted to rec.games.frp. If you want to find these articles you
will have to use an archive server of some sort.
Contents:
Tabolport archive
Navero archive
The Guildsman (an amateur zine) archive
The ADnD ftp site at tybalt
AD&D ftp and AFS site at Stanford
** White Wolf ftp archive site
Traveller-Vehicles ftp site
Champions archive
The Jayhawk series archive sites
FTP server at iesd.auc.dk
** Tiamat ftp site
** RuneQuest Digest archive site
GRASS-SERVER
ADND-L FILELIST
FTP Archives
------------
Anonymous FTP archives can be accessed from Unix machines on the
Internet by typing ftp <address>, where <address> is either an Internet
address or a routing number. At the "Name:" prompt, type "anonymous"; at
the "Password:" prompt, type your userid or "guest" (or something
equally thoughtful). For further information on ftp, check the
documentation at your site or consult a local guru.
Users at non-Internet sites (especially those on BITNET/Netnorth/EARN)
may want to try the BITNET FTP server at Princeton. To obtain directions
on the use of the server, send a mail file containing the line
HELP
to BITFTP@PUCC.BITNET. An alternative is the ftpmail service at
decwrl.dec.com. Again send a message containing the one line
help
to ftpmail@decwrl.dec.com.
Name: Tabolport archive
Address: athena.mit.edu
Contact: HENRY@critical.mit.edu
Status: Available via AFS, not via FTP
Info Updated: 29-Jun-1992
Notes: Jemearl T. Smith maintains an anonymous FTP archive which
contains material relating to Tabolport, a fantasy city being
designed cooperatively by the readers of rec.games.frp.
It's available in the Andrew File System under
/afs/athena.mit.edu/project/tabolport.
(Jim Bassman Davenport, who was in charge of the Tabolport
project, has graduated and no longer has net access. Freeland
K. Abbott, the semi-official administrator, can be reached at
fabbott@athena.mit.edu. If anyone has access to Project Athena
at MIT, Freeland has also put a set of the Tabolport files in
a publicly-accessible locker named "tabolport".)
Name: Navero
Address: ics.uci.edu
Info Updated: 15-Aug-1991
Notes: All issues (including the latest) of the Navero series of
stories are available in
/usenet/rec.games.frp/navero. The issues are compressed, so be
sure to use binary mode to transfer them. In addition, there
are a few other items in /usenet/rec.games.frp, like an Excel
AD&D 2nd Edition character generator (written by John Roy
<roy@ics.uci.edu>) and some postscript character sheets.(Thanks
to Mark Nagel (nagel@ics.uci.edu) for setting this up.)